During the course of this FMP module i have worked on live and collaborative briefs, what i have learnt from these is the relationship between myself and the client, i have found at times the client does not know what he or she wants until they see your design work, as frustrating as this was at times the experience did help me have a better understanding of cliental work and the exchanging of initial ideas and developmental work.
I have learnt that communication between myself and the client or collaborative partner is vital and if broken can have a huge confusion and frustration., Specific requirements are a must so you and you partner/client are both on the same page.
The majority of my briefs have been character driven which is the direction i wish to pursue however i feel i could have managed my time better and made decisions quicker, although i was working on live briefs were i had to await unpredictable feedback from client i could have used the time i had to really push some of the briefs i started and unfortunately did not finish.
For future briefs i will be more specific, make decisions sooner and make sure the quality of stock finishing is to a
professional standard. I need to be more organized with my work and make sure i am documenting development and files as i and designing.
Friday, 4 June 2010
Thursday, 3 June 2010
Saturday, 29 May 2010
Thursday, 27 May 2010
Stopped Brief
Jim has got into touch with me and has told me that he has fallen behind with the workload for his FMP submission and has decided to design character rigging for just three characters, none of which are the characters i was working on. I am disappointed and annoyed as i could have spent that time on other projects, however at the same time i feel relieved as there was a many occasions were a decision was made for what direction the characters were going and then the decision would change.
On the bright side:
What i learnt from this project was the consideration and detail that goes into the process of designing a character for 3D rendering and animation. I learnt when designing a character to consider everything, big or little, the smallest of details can make a character completely different like adding a scar, a hat or a pet spider. I also learnt a character in 3D is very very different to a flat 2D character, although i have touch on this when designing previous brief 'DOY' working in 3D, i just designed the template, creating a real character you have to consider if they have a hairy back or a big bum.
Overall i feel when i design characters now i consider more finer details of their appearance and the personalties of them.
On the bright side:
What i learnt from this project was the consideration and detail that goes into the process of designing a character for 3D rendering and animation. I learnt when designing a character to consider everything, big or little, the smallest of details can make a character completely different like adding a scar, a hat or a pet spider. I also learnt a character in 3D is very very different to a flat 2D character, although i have touch on this when designing previous brief 'DOY' working in 3D, i just designed the template, creating a real character you have to consider if they have a hairy back or a big bum.
Overall i feel when i design characters now i consider more finer details of their appearance and the personalties of them.
Tuesday, 25 May 2010
Anger
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