Jim has got into touch with me and has told me that he has fallen behind with the workload for his FMP submission and has decided to design character rigging for just three characters, none of which are the characters i was working on. I am disappointed and annoyed as i could have spent that time on other projects, however at the same time i feel relieved as there was a many occasions were a decision was made for what direction the characters were going and then the decision would change.
On the bright side:
What i learnt from this project was the consideration and detail that goes into the process of designing a character for 3D rendering and animation. I learnt when designing a character to consider everything, big or little, the smallest of details can make a character completely different like adding a scar, a hat or a pet spider. I also learnt a character in 3D is very very different to a flat 2D character, although i have touch on this when designing previous brief 'DOY' working in 3D, i just designed the template, creating a real character you have to consider if they have a hairy back or a big bum.
Overall i feel when i design characters now i consider more finer details of their appearance and the personalties of them.
Thursday, 27 May 2010
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